Assasin’s Creed Shadows coming to the Mac day 1.

Jimmyjames

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Y’all see the ridiculous system requirements (especially compared to PC)?
Yeah. It’s difficult because the screenshots I saw only mention desktop gpu cards, and as discussed elsewhere, desktops aren’t really a thing on the Mac currently. Not sure why we need rt turned on by default as far as I can tell.
 
Yeah. It’s difficult because the screenshots I saw only mention desktop gpu cards, and as discussed elsewhere, desktops aren’t really a thing on the Mac currently. Not sure why we need rt turned on by default as far as I can tell.
Mac Requirements:
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PC requirements:
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I have a AMD 7700X and RTX 4070 Super PC, so I'll see if can actually manage 1440p at 60FPS at high like the reqiurements mention.
Interesting enough on the Mac to get "simliar" config i.e (1440p high) you need an M3 Max/M4 Max but the game can only manage 30fps. I wonder why? The CPU can surely handle 60fps.

Also I wonder how Metal FX compares to DLSS4 and FSR4? Did Apple even update MetalFX in macOS 15?
 
I have a AMD 7700X and RTX 4070 Super PC, so I'll see if can actually manage 1440p at 60FPS at high like the reqiurements mention.
Interesting enough on the Mac to get "simliar" config i.e (1440p high) you need an M3 Max/M4 Max but the game can only manage 30fps. I wonder why? The CPU can surely handle 60fps.

Probably need a max to get enough vram.

Also while m series GPU is great for what it is, it isn’t a desktop gaming focused GPU.
 
Probably need a max to get enough vram.

Nah a base M4 (16GB) has as much (more in theory) VRAM as the 4070 Super (12GB).

Also while m series GPU is great for what it is, it isn’t a desktop gaming focused GPU.

True the 4070 Super is a bigger GPU. My other guess is that since they don’t differentiate between M3 and M4 Max nor between binned and full models that another part of the lower expected performance is based on the lowest common denominator of the binned M3 Max even though the full M4 Max can be 50% faster.
 
Nah a base M4 (16GB) has as much (more in theory) VRAM as the 4070 Super (12GB).



True the 4070 Super is a bigger GPU. My other guess is that since they don’t differentiate between M3 and M4 Max nor between binned and full models that another part of the lower expected performance is based on the lowest common denominator of the binned M3 Max even though the full M4 Max can be 50% faster.
As much potential vram yes. But don’t forget RAM for the processor side as well.
 
As much potential vram yes. But don’t forget RAM for the processor side as well.
That shouldn’t be much of an issue … if the Mac port is properly coded. And even then the M4 Pro would have more than enough. The Max is generally overkill for video game VRAM - heck at their relative compute powers so are the base and Pro.

In general, 1440p is not going to stress VRAM capacity much, not on 16GB systems on up - heck they’ve got a 10GB 3080 as part of their minimum requirements for selective ray tracing 1440p High 60fps.
 
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That shouldn’t be much of an issue … if the Mac port is properly coded. And even then the M4 Pro would have more than enough. The Max is generally overkill for video game VRAM - heck at their relative compute powers so are the base and Pro.

In general, 1440p is not going to stress VRAM capacity much, not on 16GB systems on up - heck they’ve got a 10GB 3080 as part of their minimum requirements for selective ray tracing 1440p High 60fps.
It will be interesting to see what DLSS settings they used for this requirements/recommendations list. Everything listed has upscaling enabled by default. With the new transformer model it is possible these numbers are for the quarter resolution upscale. Maybe that is too pessimistic.
 
Anyone going to buy this? Pretty expensive but that’s to be expected I guess.
I'm tempted, but I want to see reviews of it on macOS hardware before I make the decision to buy in the App Store instead of on PC for Steam. Especially on non RT hardware.
 
I'm tempted, but I want to see reviews of it on macOS hardware before I make the decision to buy in the App Store instead of on PC for Steam. Especially on non RT hardware.
Yeah good point. It would be easier if Cyberpunk weren’t also being released soon ( I imagine). I do want to encourage devs to release games on Mac on day 1. Decisions decisions.
 
Yeah good point. It would be easier if Cyberpunk weren’t also being released soon ( I imagine). I do want to encourage devs to release games on Mac on day 1. Decisions decisions.
My biggest concern is on PC reducing settings doesn't net s much of a performance increase as you would expect, which means the requirements chart further up is looking pretty accurate. That crushes my hopes to play this on my M1 Max.
 



Not looking to good performance wise. He says the game is pretty, but I would be disappointed at the performance level.
 



Not looking to good performance wise. He says the game is pretty, but I would be disappointed at the performance level.

On M3 Ultra it seems to perform closer to base ps5 settings and frame rates than ps5 pro. For the full M3 Ultra that either feels like an underutilization of the hardware or Apple Silicon ray tracing is way below par for the general gpu compute power compared to the competition. I’d be curious to see the work distribution in a frame capture. See if tile memory is used properly or there’s memory stalls and how many ms are spent on tracing
 
On M3 Ultra it seems to perform closer to base ps5 settings and frame rates than ps5 pro. For the full M3 Ultra that either feels like an underutilization of the hardware or Apple Silicon ray tracing is way below par for the general gpu compute power compared to the competition. I’d be curious to see the work distribution in a frame capture. See if tile memory is used properly or there’s memory stalls and how many ms are spent on tracing
the problem goes even further, Apple GPUs just don't have raw grunt for the GPU die size they occupy. M5 GPU μarch needs to increase the perf per core by at least 2x.
 
As for ray tracing in games its also poor. It looks Apple only made their RT units for 3D rendering like blender or redshift
 
A member of the other forum posted this from Reddit:
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So it appears the game should of had a 30fps cap and that they are going to work on tweaking performance. I'll wait till either it is on sale or they do improve performance before I jump in. Which means I guess I'll be buying it twice...
 
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