Ode to Marathon

Huntn

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When I used to write Game Reviews:
Old Mac Gamer: Marathon... A Game made for Macs only by a Mac Gaming Company.


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The world is normal, life is good, until reality comes to a screeching halt. Feebly, I raise my arm and point. Gibberish drools from my mouth as I see a vision. The music vibrates my soul and the army choir sings- “da...da da-da-da......MARATHON”! A fleeting alien figure comes hurtling up the long corridor zapping me with electric shocks. And with just a pistol, I rise to the occasion- blam! blam! to take care of this menace. Despite my wife rolling her eyes, life just got better.

Where am I? The Year: 1994. My Mac Performa (68030 processor) is in the shop to be upgraded to a brand new PowerMac 7100. The dark corridores of the Starship Marathon reveal themselves on the Marathon demo. Besieged with Pfhor, S’pht (no, I don’t have a speech impediment), a rogue-personality-construct named Durandal, and assorted alien critters, it could be argued that Marathon is the single most influential game series ever to grace the Mac’s desktop. With an ancestry dating back to Castle Wolfenstein, Doom, and Pathways Into Darkness, Marathon was the first good looking First Person Shooter (FPS). It had textures, atmosphere, a story, maximum action, lots of alien scum to shoot, it ran without any special graphics hardware, and Mac users had it! Although it did require a PowerPC processor. While the PC minions were drooling over Doom (the poor deluded fools), Mac users were truely blessed with a superior gaming experience.

The first series started with little fanfare, as you arrive on the Starship Marathon. Something is terribly wrong here. And immediately you are assulted. The series is a story of heroism (yours), manipulation (Durandal’s), and target practise, lots of it as you search and explore exotic environments, search and destroy hostile aliens. The series wisked you from the vacuum of space, to planetside vistas, cool blue waters and sometimes, the bubbly green slime of the sewers. Marathon never dissapointed.

And greater than the solo story was the J-O-Y, yes the joy of multiplayer gaming. It’s multiplayer capabilities brought gamers together for countless LAN parties. I have probably forgotten more memorable moments than I can remember, there are so many of them. I remember my amazement that 4-8 players and their computers could be syncronized in a common arena for such good-willed carnage. Grenade hopping. The Bobs running around getting in your way, while shouting “they’re everywhere!”. The pesky floating bots that collapsed in a plume of smoke. The over grown, sludge-throwing sewer rats. The easy long shots when we were all new to this game. The splat of guts on the wall after a dead-on rocket impact. The juggernauts. The insane adreniline rush of double sawed-off shotguns in a small arena.

gameplay2.jpg

My list of favorite arenas is a huge one, but here are a few - Circular Death, Mutiny is Good, For a Few Shotguns More, Hata, Egan-rac, Mars Needs Women, B’rak Station, and most of the Randall Shaw (FrigidMan) maps (not already mentioned).

This outstanding game fulfilled my gaming needs for a good 7 years. Quite a run! At the last LAN party I attended (July 2002), we broke out Marathon and gave it one last shot. And sadly, the MacOS (classic v9.2) has seemed to have left Marathon behind. No one could get decent mouse performance from it. Although the Sun is setting is Marathon, its influence and spirit lives on in games such as Unreal Tournament (with it’s Marathon Mods), Quake 3 Arena, and most significantly in the Microsoft/Bungie X-Box consol game, “Halo”, where you can still play “skull” games. I think I’m getting teary. So I’ll wrap this up by saying, “Marathon- thanks for the memories! You got me addicted to computer gaming and my wife (whom I’m still happily married to) will never forgive you.”
 
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SuperMatt

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When I used to write Game Reviews:
Old Mac Gamer: Marathon... A Game made for Macs only by a Mac Gaming Company.



The world is normal, life is good, until reality comes to a screeching halt. Feebly, I raise my arm and point. Gibberish drools from my mouth as I see a vision. The music vibrates my soul and the army choir sings- “da...da da-da-da......MARATHON”! A fleeting alien figure comes hurtling up the long corridor zapping me with electric shocks. And with just a pistol, I rise to the occasion- blam! blam! to take care of this menace. Despite my wife rolling her eyes, life just got better.

Where am I? The Year: 1994. My Mac Performa (68030 processor) is in the shop to be upgraded to a brand new PowerMac 7100. The dark corridores of the Starship Marathon reveal themselves on the Marathon demo. Besieged with Pfhor, S’pht (no, I don’t have a speech impediment), a rogue-personality-construct named Durandal, and assorted alien critters, it could be argued that Marathon is the single most influential game series ever to grace the Mac’s desktop. With an ancestry dating back to Castle Wolfenstein, Doom, and Pathways Into Darkness, Marathon was the first good looking First Person Shooter (FPS). It had textures, atmosphere, a story, maximum action, lots of alien scum to shoot, it ran without any special graphics hardware, and Mac users had it! Although it did require a PowerPC processor. While the PC minions were drooling over Doom (the poor deluded fools), Mac users were truely blessed with a superior gaming experience.

The first series started with little fanfare, as you arrive on the Starship Marathon. Something is terribly wrong here. And immediately you are assulted. The series is a story of heroism (yours), manipulation (Durandal’s), and target practise, lots of it as you search and explore exotic environments, search and destroy hostile aliens. The series wisked you from the vacuum of space, to planetside vistas, cool blue waters and sometimes, the bubbly green slime of the sewers. Marathon never dissapointed.

And greater than the solo story was the J-O-Y, yes the joy of multiplayer gaming. It’s multiplayer capabilities brought gamers together for countless LAN parties. I have probably forgotten more memorable moments than I can remember, there are so many of them. I remember my amazement that 4-8 players and their computers could be syncronized in a common arena for such good-willed carnage. Grenade hopping. The Bobs running around getting in your way, while shouting “they’re everywhere!”. The pesky floating bots that collapsed in a plume of smoke. The over grown, sludge-throwing sewer rats. The easy long shots when we were all new to this game. The splat of guts on the wall after a dead-on rocket impact. The juggernauts. The insane adreniline rush of double sawed-off shotguns in a small arena.


My list of favorite arenas is a huge one, but here are a few - Circular Death, Mutiny is Good, For a Few Shotguns More, Hata, Egan-rac, Mars Needs Women, B’rak Station, and most of the Randall Shaw (FrigidMan) maps (not already mentioned).

This outstanding game fulfilled my gaming needs for a good 7 years. Quite a run! At the last LAN party I attended (July 2002), we broke out Marathon and gave it one last shot. And sadly, the MacOS (classic v9.2) has seemed to have left Marathon behind. No one could get decent mouse performance from it. Although the Sun is setting is Marathon, its influence and spirit lives on in games such as Unreal Tournament (with it’s Marathon Mods), Quake 3 Arena, and most significantly in the Microsoft/Bungie X-Box consol game, “Halo”, where you can still play “skull” games. I think I’m getting teary. So I’ll wrap this up by saying, “Marathon- thanks for the memories! You got me addicted to computer gaming and my wife (whom I’m still happily married to) will never forgive you.”
We played this constantly in my fraternity when it came out. We started with a beta version I think, that just had 1 or 2 solo levels, and a “deathmatch” arena. We loved the flamethrower most of all… the scream and the burnt-to-a-crisp graphics were just too fun.

As for the full game, who can forget the fun of running at full speed and timing a punch to deliver a killing blow to one of the Pfhor? Heck, some people managed to finish the game using only their fists. Grenade-jumping to reach seemingly unreachable platforms, and even grabbing the invincibility power-up, then blasting a SPNKR missile into the ground at your feet to send yourself flying… It was really a fantastic game.

If you ever get the itch, you can download Aleph One and play it again for old times’ sake.

 
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