Best CPU to GPU data transfer methods for different graphics API

dada_dave

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Sebastian posts good stuff, I follow him too :) Of course, this is only relevant for someone writing game engines that are supposed to run on a wide variety of platforms and hardware. But in these matters modern Metal is as easy as it gets, especially on Apple Silicon. It's just regular old shared memory IPC.
 
Thought this thread would also be of interest to the same folks as the OP:


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No technical details (yet)
 
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