A new update from Alyssa:
Really cool stuff. A lot of performance improvements ... and more to go, but the progress is incredible. As I mentioned in another thread, the Asahi folks (beyond their own skills of course) credit the rationality of Apple's GPU design for why it was so much easier to RE and make a driver for than say open source Nvidia or AMD drivers which was the previous yardstick and why people thought it would take years if happen at all.
Alyssa Rosenzweig 💜 (@alyssa@treehouse.systems)
Attached: 1 image 3D games on the Apple GPU on Linux, playable at 4K! Mesa (OpenGL) driver by me, and the GPU kernel driver is by @lina@vt.social. The shader compiler (part of Mesa) owes to the excellent instruction set reverse-engineering by @dougall@mastodon.social.
social.treehouse.systems
Really cool stuff. A lot of performance improvements ... and more to go, but the progress is incredible. As I mentioned in another thread, the Asahi folks (beyond their own skills of course) credit the rationality of Apple's GPU design for why it was so much easier to RE and make a driver for than say open source Nvidia or AMD drivers which was the previous yardstick and why people thought it would take years if happen at all.