casperes1996
Site Champ
- Joined
- Nov 29, 2021
- Posts
- 425
I think part of this is that Apple's ray tracing hardware has high throughput but poor latency, making it relatively better for offline renders and worse for real time ray tracing. It's purely based on analysing the behaviour of the hardware in different applications, but it seems like a tendency.For a ray tracing test on the M1 kind of expected. More concerning is that the M3 Ultra is less than a third the performance of the 5090 in this test while it does significantly better relative to the 5090 in Blender (less than half). Even if it’s software optimizations, Apple has a long way to go to fix the performance gap at the top (or help the industry as a whole improve their software - either way).
One small ray of sunshine, if you’ll pardon the expression, is that I think the scaling between the M3 Max and M3 Ultra is better here than in Blender. Though I’d have to double check. Of course maybe that points towards some underlying problem!![]()
Here's my M4 Max Mac Studio's results (lots of apps open in the background but shouldn't matter *that* much)