Yes, I'm glad you clarified because that's what I thought you meant after you posted, but I stand by my original example as I continue to explain why this argument is wrongI don't think you understood my example - it was about IAP. Let's make this concrete: I go into Target and purchase a magazine. Target gets a cut of that sale. If I then order a product from that magazine, does Target get a cut? Of course not. Another example: I purchase a mop with disposable wipes from Target, Target gets a cut. If I then order more disposable wipes from Amazon or direct from the manufacturer does Target still get a cut? No.
Briefly, I want to say that store within a store concept does exist at Target. Starbucks hosts mini stores in Targets. Target takes a profit of those products sold. Target is rarely involved with any Starbucks products, so that definitely exists as a concept and proof.
Now, this argument relies on the premise that products sold on target shelves are not developed by Target themselves. The thing is, Apple takes it much further than mere shelf space.
First, Apple provides shelf space. This business model is already validated. Target is allowed to host products on shelves, take a portion of revenue from that product, compete with that product, and sell their competitive product at a lower price than other 3rd parties, giving themselves an advantage their competitors can never have, simply because they own the shelf.
Second, Apple not only provides tooling for developers, but they are fundamental to all software creation and usage on Apple platforms. It's not only that Apple developers servers, software tooling, etc that developers can use; it's that Apple provides critical components that developers MUST use. There is zero concept of "third party firmware" on devices. Your phone doesn't just magically load a new company's firmware for the iPhone, with their own implementation of multitouch, networking, etc drivers.
This means that Apple not only hosts people's apps on their physical shelf, and not only plays a key role in developing people's products on those shelves, but literally is REQUIRED to be involved in people's product development that end up on their shelf.
So yeah, it's not exactly the same in terms of that, and that's sort of the point: Apple matches physical stores concept and takes it many miles further.
It is not optional to develop apps on iOS or Mac or whatever without Apple's IP. Their involvement is required because it's inherently required. Apple is instrumental to all product development for products they place on their shelf.
Epic is essentially saying, we want to set up a store within your store, and then not pay you for that development.
Furthermore, it's not a one time thing. It's a continuous cycle of engineering, development, designing products. Apple is involved every year when they release major updates, and throughout the year when they update those updates.
It's not analogous, not because Apple is not unlike Target, but because Apple is akin to Target owning all manufacturing plants required for product development. People cannot make products without Target making it for them.
That 30% is lower than traditional shelf space for software. It's fully fair for Apple to pick a price of 30%, which they explain 3% goes to credit card, and 27% goes to product development REQUIRED for those apps.
Epic like it or not depends on Apple for technology. They cannot make apps without them. There is no concept in technology where you load on demand another OS, firmware, APIs, etc