Jimmyjames
Elite Member
- Joined
- Jul 13, 2022
- Posts
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Announced by Microsoft yesterday. It seems only Apple and WebGL doesn’t use Spir-v now. Does anyone know if this would have any impact on GPTK?
DirectX Adopting SPIR-V as the Interchange Format of the Future - DirectX Developer Blog
Today the Direct3D and HLSL teams are excited to share some insight into the next big step for GPU programmability. Once Shader Model 7 is released, DirectX 12 will accept shaders compiled to SPIR-V™. The HLSL team is committed to open development processes and collaborating with The Khronos®...
devblogs.microsoft.com