Jimmyjames
Elite Member
- Joined
 - Jul 13, 2022
 
- Posts
 - 1,374
 
Announced by Microsoft yesterday. It seems only Apple and WebGL doesn’t use Spir-v now. Does anyone know if this would have any impact on GPTK?
	
	
		
			
				
					
						
					
				
			
			
				
					
						
							
						
					
					devblogs.microsoft.com
				
			
		
	
				
			
					
				DirectX Adopting SPIR-V as the Interchange Format of the Future - DirectX Developer Blog
Today the Direct3D and HLSL teams are excited to share some insight into the next big step for GPU programmability. Once Shader Model 7 is released, DirectX 12 will accept shaders compiled to SPIR-V™. The HLSL team is committed to open development processes and collaborating with The Khronos®...
				
						
					
					devblogs.microsoft.com