Jimmyjames
Elite Member
- Joined
- Jul 13, 2022
- Posts
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Yeah, to be clear he’s not stating that Apple’s problems with gaming are in any way due to Metal or Swift. He specifically states that he feels there are 5 people in Apple (not SVP level, but perhaps just below that) who hare blocking gaming improvements. My point is more that he doesn’t like Metal or Swift personally. If you find yourself working with technologies you don’t like, and actively dislike, then it’s not going to be a very pleasant environment to work in.Thanks for the feedback. Nat has also said he’s open to an episode two at some point
Definitely agree with with part 1 of your conclusion.
As for part 2 I don’t think I have seen most of the context for it.
I can say that I absolutely love Swift and think it’s among the most beautiful languages ever with an elegant design and a lot of low level power. It’s got a lot of shared philosophy with rush too. Unlike metal though swift isn’t your only option. You can program in all the languages that can emit arm binaries or have interpreters. I don’t see swift mattering so much to the gaming discussion. Aside from perhaps using it for the glue code that starts up the NSApplication and gets a window handle, there’s no expectation games will be written in swift. I assume C++ will be most common for engine code. And then the engine can ingest whatever it may. Like Unity can eat C#.
Metal is the only way to interface with the gpu so that’s a bigger deal. You can of course use something like MoltenVK but that still goes through Metal in the end anyway. I’m not knowledgeable enough in graphics stacks to properly comment there but from what experience and knowledge I do have I would say metal is definitely s bit behind DirectX and Vulcan but I wouldn’t think it unsalvageable. It has improved a lot from where it used to be that’s for sure. But there’s great potential in Apple defining their own shader language and graphics stack and not just implementing a standard like OpenGL especially with their own hardware. It does make adoption harder and I think Nat’s point that there aren’t that many really talented metal developers and most of the ones that do exist already work at Apple is its greatest weakness. The initial design of metal basically came from AMD’s mantle and is similar in nature to other modern graphics APIs.
From my talk with Nat my impression was more that the tech doesn’t really matter. Mindshare and game sales is king. The more success stories we have for major sales on the Mac encouraging developers on to the platform the more games there’ll be regardless of how nice or horrible the developer experience is. And I for one think it’s pretty good. Nat after all pointed out that the Nintendo switch developer experience isn’t that great but games are plentiful there.
Good to hear.For regular app dev at least I can say that in my opinion working with swift and apple frameworks is far far far nicer than Java and the Android app or windows and .NET with C# or Qt and C++. And while I know many disagree I’ll also take swift and cocoa touch. over react native any day of the week (or any other web tech for that matter)
Some examples