This is wrong on multiple fronts. An app uses someone else IP as well as Apple’s just as a website does. You have to go through Safari to get to it after all and banking apps build off internal infrastructure just as the website does! So no they are not talking nonsense, but I strongly believe that you are.
I didn't say Apps only used Apple's IP, what I pointed out was that Apple's justification for their commission (today) is as license for use of its SDK/IP and as a way of funding future improvements to iOS.
As to websites: If Apple was saying "all transactions that occur on iOS should give us a cut regardless of whether or not they use any of our technologies" then they
would be expected to go after websites too, but given that websites are generally using technologies to target a common set of open web standards and Apple implements those standards in Safari I can't see quite how you could reasonably make a case for websites owing Apple a share of revenue as well.
Stores have always taken different cuts from different products.
So? That doesn't really matter if there is only one store. It also implicitly agrees that iOS itself is a store which I disagree with. Apple doesn't even claim this, they claim it is about IP/SDK/iOS costs. A store and an SDK licensing agreement are seldom compared to one another. If Apple only tried to get a share of purchases they directly facilitate then taking different cuts might be viable and reasonable. Since they also try and take a share of purchases they do not directly facilitate then I am unwilling to treat this as a "iOS is a store" argument.
They have a completely different business model, commission vs rate, for completely different services. It’s apples and oranges to compare. If that’s your point of comparison it’s not relevant but does explain your confusion here.
It’s a store … it sells products for profit. That’s no more a tax than a brick and mortar store is for physical goods.
iOS isn't a store. iOS isn't selling me a Spotify for profit, Spotify is.
I’m not sure what you’re trying to say. Everything else? What’s everything else in this context?
If it costs Apple money to develop iOS and build the tools, and as they claim, the 30% fee is to support this, then the digital businesses are propping up all other apps. Digital sales are by themselves being required to support iOS and tool development while apps that sell other types of purchases get a free ride.
And? And how does this relate to the above?
You mentioned in your post that you would have similarly broken out physical and digital sales. On what justification? Try and look at it without being influenced by Apple normalizing this breakdown. Companies that make apps to facilitate transactions for physical goods are often as profitable or more profitable than tech companies.
The idea has been put forward that the physical/digital split makes sense because companies selling digital goods don't have the same reproduction costs as those companies selling physical goods (not by you but this often pops into my head when thinking about this). I would point out that these costs are irrelevant to whether or not the digital businesses can actually afford to be the ones to bear the burden of supporting iOS/SDK etc... alone. The reproduction cost has only a small bearing on whether or not a business is able to operate profitably and I think it is thus irrelevant to determining who should be required to fund Apple's costs.
Comparing restaurants to Spotify is just … again apples and oranges. But humoring the analogy: plenty of physical businesses make no money and go under. Some ridiculous number of restaurants not named McDonalds fail every day but that doesn’t mean Apple shouldn’t charge 15% or 30% or not have reader apps. That would be a nonsensical non-sequitur no? Spotify pays one of least to artists out of any of the streaming services. It’s the streaming music business model that necessitates low margins. People won’t pay more x amount for the service and the costs are too high with too many people, labels, artists, etc … who want a piece … to get a substantial profit. Apple could allow exemptions for streaming music knowing that the model suffers but that people want it on their device, but they don’t have to. More of a concern is that they compete and Apple is walled garden. I can see why regulators and legislators want to change rules about this even if one could argue that brand names have always had to compete against store brand. Still the differences between physical and digital is still worth reviewing policies here.
My point is kind of proved by this, there isn't a useful distinction between physical or digital in terms of whether the business is high or low margin.
A lot of those smaller apps and subscriptions get 15% … and no reader apps are fine. Apple allows cross platform purchases and reader apps are an extension of that policy. That is a massive benefit to the end user. This stands in contrast to consoles which don’t allow that or force developers to pay them for the pleasure and are far worse for the end user. So yes allowing that absolutely is something I would encode into legislation if I had a mind to say walled gardens are fine but needs additional rules coded up.
I would contend the reader exemption is not just an extension of this policy but was heavily influenced by the power of the apps it mostly affects. If it was just about cross platform purchases the reader app exemption would apply to games and apps that allow you to use the same purchase on multiple platforms, it doesn't. It is an extension that seemed to exist originally mostly to keep the native Netflix and Kindle apps on the platform.
If allowing cross platform apps to let users buy the product outside of the store is something you would allow then why should Apple get a share if the app provides a link to the website to buy it? Why shouldn't all apps that have cross platform purchases be able to do so? Why limit it to reader apps? What is the benefit to consumers of this?
I don't care about consoles and they are largely irrelevant to this discussion.Ask a normal person if they think a phone is comparable to a console and you will get laughed at. I asked my wife and she thought it was silly to do so. Normal people do not think of their phones the way they think of games consoles and it is pure Apple marketing propaganda to claim that phones are more like consoles than they are computers.
Unfair for who? I am pro regulation but the idea that a store can’t charge separate rates for separate categories and separate products is nuts - even you tried to separate out a category by saying “except web purchases” with an explanation that would apply just as much to native apps. Basically that’s been done forever. Yes given the differences between digital and physical and walled gardens there should be rules in place to ensure Apple can’t abuse customers or developers. There are certain practices that should be avoided. But saying Apple is too profitable and therefore must be forced to make less profit is not how good legislation and regulation should be designed.
Web purchases don't fit into the logic that Apple is charging for SDK/Tools/IP because they don't actually use it.
Again, iOS is not a store. There are apps that are sold through its store. If an app selling physical goods can integrate Stripe and use that for payment processing a digital app doing the same should be allowed. Simply asserting that different categories
can be charged differently doesn't provide any justification for why they
should be charged differently.
Look I stated at the beginning of either this thread or the other one that way back when Apple first announced the App Store and I read the rules I had a suspicion that this was going to come to ahead eventually even though nothing they were doing was technically illegitimate. And I was right. But we’ve got Tim Epic on tape praising Apple for its App Store on tape because
@JRLMustang and
@Cmaier and others are right in comparison to what came before Apple’s business model is amazingly generous. The old retail model for digital goods was horribly inefficient and if you think few make money now, it was way worse then. The fact that so many digital businesses exist at all nowadays is a result of this. That doesn’t mean Apple’s policies are perfect now or that we shouldn’t revisit whether improvements can be made but acting like Apple has somehow been this evil unfair overlord is revisionist history and peddled by some of the worst companies in digital market.
Apple is not generous. The original model was praised as generous because it was a cut of payments through an actual store. When it is a payment in the App Store no one complains about Apple's cut. When Apple facilitates the transaction through its payment mechanism (in app) I have no problems with their cut and most people don't. However, they force developers of some apps to use their payment mechanism while others are free to use whatever they want. Apple's justifications for why some apps are
required to use Apple's in app payment system while others are permitted to use their own is shaky.
The fact that Apple reaches into Apps and onto the OS
outside of its Store shows that it is not about taking a commission of something on their store shelf (this metaphor keeps breaking down which makes me think it is a bad metaphor). They don't own the App itself. Their IP and SDK tools were used to create the APP and that is what Apple is now trying to claim is why they are entitled to some fee. This is a shift, this isn't the same thing and trying to pretend it is the same as it was in 2008 when the store launched no longer makes sense.
Edit: I actually think that the CTF in the EU is a
much more sensible way for them to charge for their IP, I think it might be too high and even Apple has acknowledged there are problems with it. Generally however its universality and the fact that it gets pretty close to being a per user license makes it far more sensible, comprehensible, and fair.