I wonder how easy it is to import into UE? Should I assume it has all the meshes, textures, and material that would be needed? I’ll assume yes but research is warranted. I signed in at Speed Tree and asked there too.
It's fairly simple.
I wonder how easy it is to import into UE? Should I assume it has all the meshes, textures, and material that would be needed? I’ll assume yes but research is warranted. I signed in at Speed Tree and asked there too.
Actually no, I did not understand what VFX means, which is unsuitable for games, according to Speed Tree 3m pixels vs 30k for a game. Not only that but their customer support said, it sounded like to use this tree you’d not only have to buy it, but subscribe to Speedtree for games, if I understood them correctly.This looks like it has potential:
Coastal Live Oak: Forest – SpeedTree
store.speedtree.com
I wonder how easy it is to import into UE? Should I assume it has all the meshes, textures, and material that would be needed? I’ll assume yes but research is warranted. I signed in at Speed Tree and asked there too.
Actually no, I did not understand what VFX means, which is unsuitable for games, according to Speed Tree 3m pixels vs 30k for a game. Not only that but their customer support ade it sould like to use this tree you’d not only have to buy it, but subscribe to Speedtree for gsnes, if I understood them correctly.
According to emails received, VFX trees are not set up for Unreal game environments, but for video presentations. I also wonder what they have setup in the way of material and wind…I think that any speedtree you buy is formatted in such a way that it plugs directly into UE. It's just a drag and drop affair, though they can't be edited at all without a subscription.
That's the impression I get. Also, any tree you make while under subscription can still be used even if you let your sub lapse.
According to emails received, VFX trees are not set up for Unreal game environments, but for video presentations. I also wonder what they have setup in the way of material and wind…
Unfortunately not getting anything done on my project until after 10Jan,but having fun seeing sights.You might still be able to use it, though it'll probably heap you with a heavy hit on performance.
Wind and materials should be the same as any gameready tree, since they're all basically designed the same way, and use all the same features. You might want to decrease the resolution of the image textures they provide you, though.
Alternately, you could buy the tree you're interested in alongside a month subscription, and pare down the detail on the tree yourself.
Not only that but their customer support said, it sounded like to use this tree you’d not only have to buy it, but subscribe to Speedtree for games, if I understood them correctly.
Wow, looks great! I’m messing around with UE5 procedural landscapes. I got a free asset pack from the Epic market, but I’ve not quite figured it out And the author is not being helpful.Saw this, thought of you.
I think I’ve walked though that village!Saw this, thought of you.
Spending the last month playing with procedural landscapes is the perfect example of being distracted, although I can say I understand that process better and it’s really pretty cool what can be achieved procedurally. Before that I spent a month playing with a spline tree that I decided to reject.
I have come across at least one material that has a module that allows you to cut a hole in landscape for the purpose of creating a cave. There is a cave in my near future, so I anticpate I‘ll be using that for now...Honestly, I wouldn't consider that wasted time. I think I've learned more by goofing around than I have working on actual projects. Even if you think that you spent all your time on something you don't believe you'll use, you'll find out later that the knowledge you picked up there can be applied elsewhere in neat, unexpected ways.
There is a cave in my near future...
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