On M3 Ultra it seems to perform closer to base ps5 settings and frame rates than ps5 pro. For the full M3 Ultra that either feels like an underutilization of the hardware or Apple Silicon ray tracing is way below par for the general gpu compute power compared to the competition. I’d be curious to see the work distribution in a frame capture. See if tile memory is used properly or there’s memory stalls and how many ms are spent on tracing
the problem goes even further, Apple GPUs just don't have raw grunt for the GPU die size they occupy. M5 GPU μarch needs to increase the perf per core by at least 2x.
As for ray tracing in games its also poor. It looks Apple only made their RT units for 3D rendering like blender or redshift
Aye I strongly suspect this has more to do with drivers, porting, and software optimization rather than the raw hardware capabilities or ray tracing units that only work for blender. There’s a reason why most high profile AAA games come day 1 drivers and while this is a day 1 port, it’s almost certainly a port. We can see the history of console ports (the recent Spiderman game) where PC users complain why their 5090s run slower than a regular PS5 (exaggerating slightly for effect). To be blunt, that the game runs without constant crashes is almost a minor miracle. Performance will likely improve over the next 6 months.A member of the other forum posted this from Reddit:
View attachment 34307
So it appears the game should have had a 30fps cap and that they are going to work on tweaking performance. I'll wait till either it is on sale or they do improve performance before I jump in. Which means I guess I'll be buying it twice...