It’s been a while since this topic was opened, and while the scores from actual devices more or less match what Geekerwan covered, the reviews are pretty positive on gpu performance with the S24. We have already covered the fact that Qualcomm gpus seem optimise for lower complexity workloads eg. mobile games, gfxbench and Wildlife Extreme, while Apple’s gpus seem to have loftier ambitions and already have double the fp32 performance if we take Geekbench 6 scores as representative, but….
I’m wondering if this technical distinction will hurt Apple. In the reviews I’ve seen, they point out the 50% lead the QC gpus have on these benchmarks. It makes no difference if it’s pointed out to them that the Apple gpu is actually more powerful for AAA games and more demanding tasks for a couple of reasons.
Firstly, most mobile users don’t care about demanding tasks. They play whatever mobile game passes the time or is popular at the moment. Games like Genshin Impact are still popular. If the QC gpus give significantly better performance, then it’s a legitimate thing to point that out.
Secondly, while there are now a few AAA games for the 15 Pro/Max, the performance is pretty mediocre to poor. It’s not especially enticing for users to buy a device which performs poorly in the games which Apple is advertising, and to underperform the S24 in traditional games.
So I guess I’m wondering if it’s a mistake on Apple’s part to have focused on high end games before they can actually deliver a usable experience? Will they just accept losing the performance battle for mobile games when they have traditionally dominated their rivals here?