Nuvia: don’t hold your breath

This is, so far, pretty much a replay of what happened with their first attempt. They are using more silicon to compete (and win) on multicore against a smaller Apple chip.

The 12-core X2E has comparable multicore to the base M5 (17k GB6, ~1200 CB2024), and it's die size is also presumably similar to base M5.
Please don't (implicitly) misattribute quotes. Not that it was terribly important in this case.

To the point, you may be right, but that's not relevant to the marketing that we were talking about, where they were comparing the 18-core to the M5.
 
I know of no WoA native games. Potentially Minecraft? Certainly a tiny list.

Though at reasonable resolution and quality settings you'll be more GPU than CPU bound anyway and I don't think CPU translation should impact that very much. HLSL will still compile through the GPU driver to native GPU code in the end I assume
I dunno, for instance when CP 2077 became Mac native there were certainly resolutions and quality settings where the native and Xover versions had practically identical performance, but for most of the actually playable settings, there was quite a difference.


Some games may show less of a difference, others may show more, but there is a reason people generally prefer a (good) native port to Xover when available (the good being important) beyond convenience - Xover/Wine is great, don't get me wrong, but a full native port is going to be much more performant.

And even when the translation layer was just Rosetta 2, you could see performance differences, though admittedly smaller. Early translation layers for WoA were likewise blamed for poor gaming performance as well, though I believe Prism is thought to be much better. Yes, the GPU matters much more, but if the CPU is being hamstrung ... that can still matter.
 
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