somerandomusername
Power User
- Joined
- Dec 6, 2023
- Posts
- 96
This isn’t a long post. I just want to make clear terminology for general use
Types of technology for HMD/HWDs:
Augmented Reality (AR): Superimposing digital content onto your real world view. You can interact with people in the real world.
Virtual Reality (VR): Replacing your entire real world view entirely with virtual content, typically a video game/CGI world. It is not possible to interact with anyone in the real world.
Spatial Computing: Blending digital content with your real world by making computing 3 dimensional; also a unique combination of various AR/VR features. You can interact with people in the real world, or you can choose not to. Note: this terminology predates Apple’s usage.
—
Types of HWDs and their terminology:
Note: “VR headsets” are the most common HWD as of right now, so anything uses a combination of displays and lenses that occlude your real world vision is erroneously referred to as a “VR headset.”
Head Mounted Display/Device or Head Worn Display/Device (HMD/HWD): This is the product category that all products that allow you to interact with digital contact that are worn on your head are.
Types of HWDs:
Game Consoles: Focused on VR video games, typically come with Android or some custom basic software, require high performance PCs for popular VR video games.
Examples: Oculus Quest 1/2/3, HTC Vive, PlayStation VR
Viewfinders: Focused on enabling users to see a realistic view of 3D renders in the real world, do not typically have an OS and require high performance PCs. Examples: Varjo XR 3 and XR 4, Sony’s “Spatial Content Creation device” launching later
Spatial Computers: Products that use spatial computing as their fundamental use case. Examples: Apple. To a lesser extent, as “AR headsets”: Magic Leap, HoloLens
Technology to enable Augmented Reality experiences:
Waveguide AR: A transparent piece of glass that has etches inside the glass lens to let lasers or light shine into which enables digital content imposition on your real world view without occluding your real world view. Typical referred to as “see through,” but is only actually see through in a small set of scenarios. Examples: Magic Leap, HoloLens
Passthrough AR: A combination of cameras, sensors, and displays with optical lenses which enables digital content imposition to blend with a view of your surroundings through recreating what your real world view looks like on displays, but it occludes your actual view of the world. Typically referred to as “blocking your physical sight.” The only device that is shipping en masse that has “reverse passthrough” is Apple, which allows the device to look the most like transparent glass out of any HWD. Examples: Apple
Extra:
When people refer to apple’s device as a “VR headset” it frustrates me, because what they’re really trying to say is “HWD.” VR headsets, as in the name, only do VR, which entirely cuts you off from the real world and replaces your world with a digital world. It’s typically used for video games, and because it tries to remove you from the real world and thus real life interaction it (for good reason) does have extreme negative connotation to it. Even when Apple lets you turn immersion levels up with the Digital Crown, it still lets you stay connected with others in your space by letting those people “breakthrough” your digital content and increases how clear they are the more you focus on them with your eyes, as I’ve read from people’s demos. Apple does NOT want to transport you to some weird, alternative place created by them to escape life, unlike Facebook with the so called metaverse that they’ve lost around $50 billion trying to convince people they want. The primary usecase of Apple’s is blending digital content with your real world, and letting you stay present in the space around you, just like a regular MacBook or iPad.
People have been confusing Passthrough augmented reality with VR, because VR up to this date have been the only HWDs that use a combination of displays and lenses to show you digital content that occlude your real view of your surroundings, but VR HWDs all been bad at passthrough augmented reality. There are multiple kinds of ways to achieve augmented reality technology/spatial computing , passthrough tech is the best at the moment.
Hope that helps.
Types of technology for HMD/HWDs:
Augmented Reality (AR): Superimposing digital content onto your real world view. You can interact with people in the real world.
Virtual Reality (VR): Replacing your entire real world view entirely with virtual content, typically a video game/CGI world. It is not possible to interact with anyone in the real world.
Spatial Computing: Blending digital content with your real world by making computing 3 dimensional; also a unique combination of various AR/VR features. You can interact with people in the real world, or you can choose not to. Note: this terminology predates Apple’s usage.
—
Types of HWDs and their terminology:
Note: “VR headsets” are the most common HWD as of right now, so anything uses a combination of displays and lenses that occlude your real world vision is erroneously referred to as a “VR headset.”
Head Mounted Display/Device or Head Worn Display/Device (HMD/HWD): This is the product category that all products that allow you to interact with digital contact that are worn on your head are.
Types of HWDs:
Game Consoles: Focused on VR video games, typically come with Android or some custom basic software, require high performance PCs for popular VR video games.
Examples: Oculus Quest 1/2/3, HTC Vive, PlayStation VR
Viewfinders: Focused on enabling users to see a realistic view of 3D renders in the real world, do not typically have an OS and require high performance PCs. Examples: Varjo XR 3 and XR 4, Sony’s “Spatial Content Creation device” launching later
Spatial Computers: Products that use spatial computing as their fundamental use case. Examples: Apple. To a lesser extent, as “AR headsets”: Magic Leap, HoloLens
Technology to enable Augmented Reality experiences:
Waveguide AR: A transparent piece of glass that has etches inside the glass lens to let lasers or light shine into which enables digital content imposition on your real world view without occluding your real world view. Typical referred to as “see through,” but is only actually see through in a small set of scenarios. Examples: Magic Leap, HoloLens
Passthrough AR: A combination of cameras, sensors, and displays with optical lenses which enables digital content imposition to blend with a view of your surroundings through recreating what your real world view looks like on displays, but it occludes your actual view of the world. Typically referred to as “blocking your physical sight.” The only device that is shipping en masse that has “reverse passthrough” is Apple, which allows the device to look the most like transparent glass out of any HWD. Examples: Apple
Extra:
When people refer to apple’s device as a “VR headset” it frustrates me, because what they’re really trying to say is “HWD.” VR headsets, as in the name, only do VR, which entirely cuts you off from the real world and replaces your world with a digital world. It’s typically used for video games, and because it tries to remove you from the real world and thus real life interaction it (for good reason) does have extreme negative connotation to it. Even when Apple lets you turn immersion levels up with the Digital Crown, it still lets you stay connected with others in your space by letting those people “breakthrough” your digital content and increases how clear they are the more you focus on them with your eyes, as I’ve read from people’s demos. Apple does NOT want to transport you to some weird, alternative place created by them to escape life, unlike Facebook with the so called metaverse that they’ve lost around $50 billion trying to convince people they want. The primary usecase of Apple’s is blending digital content with your real world, and letting you stay present in the space around you, just like a regular MacBook or iPad.
People have been confusing Passthrough augmented reality with VR, because VR up to this date have been the only HWDs that use a combination of displays and lenses to show you digital content that occlude your real view of your surroundings, but VR HWDs all been bad at passthrough augmented reality. There are multiple kinds of ways to achieve augmented reality technology/spatial computing , passthrough tech is the best at the moment.
Hope that helps.
Last edited: