“I now talk about AI with my students not under the framework of cheating or academic honesty but in terms that are frankly existential,” said Dora Zhang, a literature professor at the University of California, Berkeley. “What is it doing to us as a species?”
Michael Clune, a literature professor and novelist, said that already, many students have been left “incapable of reading and analyzing, synthesizing data, all kinds of skills”. In a recent essay, he warned that colleges and universities rushing to embrace the technology were preparing to “self-lobotomize”.
Report: Creating a 5-second AI video is like running a microwave for an hour
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New MIT report reveals energy costs of AI tools like ChatGPT
That's a long time in the microwave.mashable.com
www.notebookcheck.net
Eh, in games artistic intent usually also includes motion blur, film grain and chromatic aberration; all features folks usually turn off, so this probably wont be any different.![]()
Nvidia DLSS 5 turns every game into AI slop
Nvidia DLSS has so far mainly been used to improve the performance of games by scaling them to a higher resolution and even generating entire frames using artificial intelligence. DLSS 5 now goes a huge step further, giving games an AI-slop look that is said to be "groundbreaking".www.notebookcheck.net
Unfortunately this is always where this was going … the newest version of DLSS is not just filling in to help render scenes at higher resolutions or making additional frames to smooth out frame rates, but now completely changing artistic intent to make textures that were never there for “realism”.
Eh, in games artistic intent usually also includes motion blur, film grain and chromatic aberration; all features folks usually turn off, so this probably wont be any different.
I watched the videos. Nvidia claims it is just changing the way the lighting works/rendered. I guess we have to wait to see if that is a lie. Depending on the level of backlash this could end up like Reflex 2 or the 4080 12GB.Eoof could not disagree more you can see the pictures and the descriptions, Nvidia is basically just creating just a completely different image. I mean you say you turn off those things but you’d want this? Weird. This is way more intrusive than anything you just mentioned.
I understand what you're saying, but even just changing how the lighting works and is rendered basically changes the entire tone and even art style. It changes how colors are rendered, it adds features to faces which may or may not make sense, as said in the article it homogenizes these games to all look and feel the same way. Part of the problem is that this is also how they're selling game advancements. Nvidia's big claim is that they'll be doing x1million faster ray/path rendering compared to Pascal (which didn't even have ray tracing) by using this neural rendering technique - i.e. actual raster performance is likely hitting a standstill.I watched the videos. Nvidia claims it is just changing the way the lighting works/rendered. I guess we have to wait to see if that is a lie. Depending on the level of backlash this could end up like Reflex 2 or the 4080 12GB.
NOTE: I'm not saying I want this, was just pointing out, poorly, that the artistic intention usually includes features that almost everyone turns off. Quite frankly I'm unsure how else Nvidia could improve the performance of lighting (RT/PT) without relying on these tricks and still having to draw 1200W.
Twitter (cause I'm not on Bluesky) and YT are very upset with DLSS 5 right now. It feels similar to the FG backlash that was had (initially).I understand what you're saying, but even just changing how the lighting works and is rendered basically changes the entire tone and even art style. It changes how colors are rendered, it adds features to faces which may or may not make sense, as said in the article it homogenizes these games to all look and feel the same way. Part of the problem is that this is also how they're selling game advancements. Nvidia's big claim is that they'll be doing x1million faster ray/path rendering compared to Pascal (which didn't even have ray tracing) by using this neural rendering technique - i.e. actual raster performance is likely hitting a standstill.
Note, I'm not saying all DLSS is bad, but I gotta agree with the opinion article, this is definitely AI slop territory now.
Eh, in games artistic intent usually also includes motion blur, film grain and chromatic aberration; all features folks usually turn off, so this probably wont be any different.
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