The Ai thread


Unfortunately this is always where this was going … the newest version of DLSS is not just filling in to help render scenes at higher resolutions or making additional frames to smooth out frame rates, but now completely changing artistic intent to make textures that were never there for “realism”.

I cannot take credit for the following image, it's from the comment thread of this ArsTechnica article:

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Jensen responds, saying "No you're wrong":


It is extremely unclear how much control developers will have to control the end result under DLSS5, but in the demo Nvidia put out to make the tech look as good as possible, they made it into exactly what an AI slop filter would do, and did so pretty much across the board. If their goal was to overawe people with an amazing first impression running it on twin 5090s, they could not have done a worse job. And even in their "ideal", fusing generative AI into the development pipeline has some potentially dire repercussions to art direction and game development as a whole.
 
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Pro tip: when forming your evil plans, don’t leave an obvious paper trail like I dunno consulting ChatGPT?
 
I wonder if this will have more folks listen to Threat Interactive and just remove DLSS from games altogether. Wonder how many gamers would be okay with that tradeoff.

The other option is to just ignore DLSS 5 and stick to previous versions.

End users would likely be able to swap the DLL, and even patch games to enable it, but that sort of thing already happens.
 

Latest and greatest: use AI to change inconvenient narratives.
Who is responsible?
Will this doom fact-checking, since they won't have the megabucks to keep up?

The Internet gave us a peek into the fog of war in a way not easy before. And now AI drags it back into the fog. :|
 
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