This is what happens when you've cornered yourself into an annual release whether it needs it or not... "ooh, I think those buttons are sort of glassy now?"
This is what happens when you've cornered yourself into an annual release whether it needs it or not... "ooh, I think those buttons are sort of glassy now?"
…I’m not really seeing it? They’ve had yearly releases for a long time now and they rarely do this.
It stands to be seen what gets released but with visionOS and the Apple apps that arrived after (Sports, Invites) I’m not surprised a redesign would happen. I just hope it’s a bit more than glass buttons and keyboard sections though
aside from FG is Metal API missing anything? I guess that is pessimistic view that they are having to catch up. With "neural rendering" being the buzz now I guess that is something they could add/work on as well.
aside from FG is Metal API missing anything? I guess that is pessimistic view that they are having to catch up. With "neural rendering" being the buzz now I guess that is something they could add/work on as well.
Metal is pretty much state of the art for gaming, but it lacks a lot of advanced features for complex compute and ML work. Some fundamental features I'd like to see are advanced work synchronization between shaders (this includes forward progress guarantees and synchronization atomics) and dynamic shader invocation. Also, the standard library is rather rudimentary.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.