Renzatic
Egg Nog King of the Eastern Seaboard
- Joined
- Aug 14, 2020
- Posts
- 4,128
Of interest, once you get a good material you really don’t need to know that much about it, other than you become more aware of the choices that are available.
Pretty much. When it comes to those texture based ones, the only thing you really need to know is where to plug the images into. Though you can do fancy stuff, like if you don't like the color of the diffuse, or you want to make the heightmap a little more shallow, you can add in some extra nodes in between the image and the output to tweak things to taste.
Even procedurals aren't all that complicated when you get right down to it. At it's most basic, you're just making noise patterns, mixing other noise patterns on top of it, coloring it in with gradients, and BAM! You've got an infinitely tweakable wood texture. All the math stuff underlying it is just telling the noise patterns how to shift, or when to appear.
Also, here's a couple of newer trees. I made a big brush stroke to show what I use to make the leaves.