Yeah, I know. I hate having to rent software. I wouldn't mind it so much if they also provided the option to buy a license, but no. They're all about the temporary leases these days.
I'm a software developer, so I don't begrudge them trying to make money. I just choose not to be part of that equation.
Now I'm doing the "Intro to Unreal Engine". It's kind of dry, but it's filling me in on features I missed during the first tutorial. This software still impresses me with what it can do.
I've only built what they have told me to build. During the first tutorial they had me download a free project titled: Unreal Learning Kit: Games (project) which has a bunch of stuff in it, characters, basic building, and they walked me though some of the lighting settings which was very interesting.Have you built anything with it thus far? That's the best way to come to terms with one of these engines.
Epic themselves provide tons of free assets and materials to play around with, alongside a number of freebies on the Epic Marketplace.
I've only built what they have told me to build. During the first tutorial they had me download a free project titled: Unreal Learning Kit: Games (project) which has a bunch of stuff in it, characters, basic building, and they walked me though some of the lighting settings which was very interesting.
The Unreal Engine has basic geometric shapes, so I'd like to find a tutorial that walks you though some architecural possibilities that are possible within the Engine. The learning game kit had some walls, a doorway and windows, a good display of how shadows work, but nothing, architecturally that made me say, wow, I want to build that. And talking to you and others, it's seems like a 3rd party program like maybe Blender is required to get serious about architecture or modeling plants, not that I am planning anything to start off with that is big and crazy.
My interest in not in a general gaming environment, and introducing actors onto a grid. My interest is crafting a natural setting, terrain, plants, and incorporating architecture elements. What I desire are examples of building project tutorials of such things, where I am inspired, more importantly within my grasp, and of course, they walk me through it.
If I lay it out step by step it would be create the natural setting including maybe a pond or flowing water, then incorporate some architectural elements, a create a relaxing environment one might want to hang out in and meditate or something, lol. The day could cycle, maybe learn how to introduce weather. Have a pitcher of margaritas I could pick up and sip while sitting in a lounger or a hammock.
I did the your first hour in UE tutorial and thought oh, I got this, but now doing the Intro to UE my pen is flying taking notes, each section of the editor, tons of features and ways to skin a cat. This is totally focused on the mechanics of editing, manipulating, and the organization of a project. I’ve got about 4 more sections of that, and btw at unrealengine.com once you register, they keep track of your progress and give you quizzes, although the quizzes are short and no penalty if you get an answer wrong. You just keep trying until you get 100%I wasn't talking about games specifically, rather pretty environments in general. Over my few years of learning 3D, I've found that the best way to learn is to goof around. You don't always have to set out to accomplish anything, but the experience you gain from futzing around with various shapes, shaders, and whatnot without anything really guiding you is worth its weight in gold.
...though admittedly, you do have to do a bit of learning before you reach the point where you can freely experiment.
You just keep trying until you get 100%
Wow very cool! But it looks so cartoony!! I have subscribed. He talked about buying his 13 hour couse for $49, but it kind of looks like the episodes are available on YouTube. The fortunate thing is that what I picture as a first project has no vistas, a rather small tight scene to get started, like a hidden grotto. As I imagine it, not too much in way of terrain but enough and creating plants atmosphere, and depth.Here’s a nice video for you, from one of my favorite Youtube channels.
Wow very cool! But it looks so cartoony!! I have subscribed. He talked about buying his 13 hour couse for $49, but it kind of looks like the episodes are available on YouTube. The fortunate thing is that what I picture as a first project has no vistas, a rather small tight scene to get started, like a hidden grotto. As I imagine it, not too much in way of terrain but enough and creating plants atmosphere, and depth.
Now that Make a scene in an hour video link I posted, knocked my socks off, but obviously that is a tremendous display, a demo of what is possible, without much teaching value. In the remarks section, someone commented where is the tutorial for the tutorial?
What I meant to link to was this, but that's apparently nearly impossible to do when you're browsing on your phone.
This must be a series on YouTube because with about 17 hours studying it, I don’t see learning it in a 9 minute video, but I will check it out.
This must be a series on YouTube because with about 17 hours studying it, I don’t see learning it in a 9 minute video, but I will check it out.
This, by the way, is probably the most important video you'll ever watch. You will learn SO MUCH!
There's always Speedtree, the de facto standard for all things realtime foliage. It's $20 a month, and might have a free trial for you to learn on. You also get to keep the trees you make or buy once your sub ends, though you obviously won't be able to edit them any further.
If you want to go the free route, there's always Modular Tree for Blender, which is what I use. The downside to it is that it's not really built to create game ready trees, so you have to do some work to make them efficient. Plus, you need the latest version to use with the most up to date version of Blender, which is currently a work in progress.
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