Renzatic
Egg Nog King of the Eastern Seaboard
- Joined
- Aug 14, 2020
- Posts
- 4,128
Yet when I clicked on a very large collection of leaves, choosing individual leaves, they all registered as 0,0,0, although they were clearly in different locations.
Yeah, because they've had their transforms reset. That's now their default position. Thing is, you don't want the default position of your leaf to be above and to the right of where you want to put it. You'll need to move them all back to the center of the grid individually, reset their transforms, then export them out one at a time so they're each their own object inside of Unreal.
Also, while you can use a lot of leaves to do this, it really only takes 4 or 5 to make things look random enough. When they're all scattered, rotated, and scaled individually, you won't notice that much repetition.