- Joined
- Aug 11, 2020
- Posts
- 5,707
Believe it or not, I finially got tired of this excellent artist tell his audience "this is just basic stuff" LOL. 
Anyway I realized there is some post processing stuff I need to learn big time and he really gets into making the scene have a lot of depth, but I got tired or adding assets. No there are no ferns in my scene.
The Post Processing settings requires a real tutorial, there is so much control over atmosphere in those settings and I consider it to be a brilliant capability in Unreal Engine as I imagine my Uncle an artist, hand painting a scene like below.
Anyway I think this is slighty better than what I posted before added some volumetric fog.
Now I' might go back and finish the Intro to UE Tutorial, which is good first exposure, while realizing it's all in my notes, a couple days after watching stuff like this, most of it won't be in my memory.That's why I take notes.
There is a step I'm missing where I either turn this into a game, or some kind of final product so I can dump the project which is 14GB of background stuff, a lot of it is not necessarily used in the final product. This is why I'll probably go back and finish the UE Intro Tutorial which is quite lengthy.
And I still plan on jumping into low poly modeling.

Anyway I realized there is some post processing stuff I need to learn big time and he really gets into making the scene have a lot of depth, but I got tired or adding assets. No there are no ferns in my scene.

The Post Processing settings requires a real tutorial, there is so much control over atmosphere in those settings and I consider it to be a brilliant capability in Unreal Engine as I imagine my Uncle an artist, hand painting a scene like below.
Anyway I think this is slighty better than what I posted before added some volumetric fog.
Now I' might go back and finish the Intro to UE Tutorial, which is good first exposure, while realizing it's all in my notes, a couple days after watching stuff like this, most of it won't be in my memory.That's why I take notes.

There is a step I'm missing where I either turn this into a game, or some kind of final product so I can dump the project which is 14GB of background stuff, a lot of it is not necessarily used in the final product. This is why I'll probably go back and finish the UE Intro Tutorial which is quite lengthy.
And I still plan on jumping into low poly modeling.
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